Fectar allows you to create interactive Augmented Reality and Virtual Reality Experiences without a single line of code. Fectar is Built using the Unity Game Engine. Allowing the application to be more accessible across different platforms that support AR, VR and MR technologies. By using Unity AssetBundles you can create more immersive experiences and fine-tune your spaces even further breaking all limitations.
What is an AssetBundle?
An AssetBundle is an archive file bundle of a unity scene built in Unity for different platforms. AssetBundles contain non-code assets like your Models, Textures, Prefabs, Audio clips, and Animations.
How to Add Unity AssetBundle in Fectar Studio?
After creating a space. Click "New spot" and under 3D Models select "Unity3D". This creates and new Unity3D Spot.
Under the 3D model header, select "Choose your Android package" and select the Android AssetBundle from File Manager. Repeat the process for iOS, Standalone, and WebGL by selecting the respective options and asset bundles.