All scenes are saved.
Save any changes before exporting.
Animators IK pass.
No IK pass enabled on humanoid animators. Enable IK pass on the animator layer, or look functionality will not work.
Animators doesn't have triggers.
Trigger on animator is currently not supported. Remove all animator parameters with type triggers to get rid of the warning.
Only cameras with render texture.
The camera has no render texture. Remove any camera in your scene or render it to a render texture.
Colliders on all objects.
No colliders were found. For proper physics simulation, adding at least one collider is recommended. No event systems are allowed. Add a collider to the game object or one of its children.
No event systems are allowed.
No unity event system components are allowed. Remove game object. No event systems are allowed. containing an EventSystem component.
The latest version of Fectar Creator Tools.
You are not using the latest version of the Fectar Creator Tools. Get the latest version number from the server.
Layers are within the valid range.
One or more layers are not within the valid range. All layers must be 0 (Default layer) or 21 or higher.
No missing meshes.
Mesh missing on mesh filter. Make sure all mesh filters have valid mesh data.
No scripts allowed. All scripts will be ignored.
All required platforms are installed.
All platforms compatible with fectar should be installed. Make sure you installed the following platforms: Android, iOS, Standalone, Windows Store App (optional on MacOS)
No raycasters allowed. Remove all raycaster components like GraphicRaycasters and PhysicsRaycasters.
No scriptable render pipeline.
Only the Unity internal render pipeline is supported. Use the default internal render pipeline. Change your Project Settings > Graphics > Scriptable Render Pipeline Settings to None.
No screen space UI.
No screen space UI allowed. Remove the canvas or set the render mode to WorldSpace.
Unity version compatibility.
Incompatible Unity version. Install another Unity version. The version must be at least 2019.1.14 and not higher than 2020.2.6.
Particle system scaling.
The particle system scaling mode is not valid. Set scaling mode to Local or Hierarchy to ensure particles are scaled correctly.
Large texture size in the material. Textures should not exceed 2048x2048 for optimal performance on all devices.
Internal texture in material. Internal textures are not allowed. Replace the texture.
No concave mesh colliders.
Some mesh colliders are not convex. Check all mesh colliders to have the convex option checked.